Posts

Lina's Actions Scavenger Hunt

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Actions are specific movements of characters in an animation. These movements can be achieved through the manipulation of character rigs. With actions, animators can make their characters do things and move in a realistic manner.

Lina's Robot Arm Animation

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This animation was simple yet challenging at times: although the modeling was simple, animating the robot and coordinating fluid physics with the animation both presented some difficulties. My modeling was successful. The robot design was sleek and precise just as I intended for it to be. I chose nice textures for the table and the wall that I believe developed an environment as intended. Animating the robot presented specific challenges. To begin, the inorganic design of my robot made it difficult to control the bones. At some locations, the bones would bend and distort the mesh. I had to adjust my bones and mesh to solve this. Moreover, including the fluid animation was complicated at first. My initial plan was to have the glass fall on the table with rigid body physics then spill the liquid at specific frames. This was a daunting task for me to complete within the time I was given, so I compromised and decided to animate the glass falling by hand while still including fluid...

Robot Arm Storyboard

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Plot Rollercoaster- Robot Arm

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Critique Reflection (Pendulum)

My revised animation was a definite improvement from my initial pendulum animation. In terms of creativity, I have a strength in creating and portraying a specific story and environment. I can improve this strength by furthering the story and including more tropes and specific details. For instance, my scene, which was supposed to resemble a room with a ominous environment was a good start, but I could add a table with medical instruments or medicine on it. Moreover, one of my strengths was in the variety of textures I included. This strength can be developed even further by using UV mapping and through creating my own textures for specific objects. Some of my weaknesses, however, included the fluidity of camera movements and the establishment of context in the scene and its environment. I can improve my camera movements by understanding the emotion that I want to portray and by avoiding abrupt movements unless necessary. I can also establish more context by focusing on lighting and ...

Penduum Revised

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The use of design principles helped create a story and mood for my animation. Pocket watches can have many emotions and events associated with them, and my use of design principles helped convey a more hypnotic use and a more creepy mood. Moreover, the use of camera movements helped keep the scene more interesting, attracting attention and creating peace as needed. The use of these two strategies together aided in a more dynamic, meaningful animation.

Pendulum Storyboard

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This is my storyboard for my revised pendulum model.