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Lina A's Timing and Spacing Project

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Timing and spacing project including a penny movement test, a pendulum, and a bouncing "ball". Timing and spacing are both essential in making realistic animations. The penny model exemplifies the importance of these two aspects. The timing in the penny model ensures that the pennies hit the start, end, and middle of their paths at the same time. The spacing, on the other hand, differs with both pennies. The top penny has even spacing which makes it seem like a Roomba gliding on the floor. The bottom penny eases in and eases out, making it seem slower at the beginning and at the end of its journey. Instead of resembling a Roomba, this penny moves in a more realistic path that accelerates and decelerates as it would in the real world. In the example of the bouncing ball, the timing defines when the ball hits its maximum and minimum heights during each iteration. The spacing allows it to slow down as it reaches the top and accelerate as it falls down. Moreover, the example o...

J. Stuart Blackton: Innovation in Animation

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J. Stuart Blackton: Innovation in Animation  In his twenties, Blackton was a cartoonist. He created several illustrations for the Brooklyn Daily Eagle newspaper. Blackton's focus switched to creating animated art instead when he was sent to interview Thomas Edison. Edison was presenting his new creation, the vitascope, and Blackton was intrigued. During the interview, Blackton sketched Edison, and this caught Edison's interest. He began to think of ways to use sketches to create short silent films. This encounter began Blackton's revolutionary   work in animation. Blackton collaborated with Edison in 1900 on The Enchanted Drawing , a trick film including Blackton, the animated sketch of a man's face, and a wine glass and bottle. Edison filmed as Blackton sketched on a canvas, created changing expressions in his art, and incorporated real life objects into his 2 dimensional drawing. For instance, after drawing the wine glass and bottle, Blackton  "grabs...

Landscape Animation- Lina

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NURBS Investigation

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NURBS modeling is modeling with curves. This modeling is the opposite of hard surface modeling.

Flower curve model

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Airplane

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My biggest challenge when creating this airplane was the amount of vertices I ended up with at the end. These vertices were not only difficult to revise at the end, but so were they challenging for the computer to handle. I overcame this by applying the subdivision surface after I was pleased with most details.

Mean Creases

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