Lina A's Timing and Spacing Project
Timing and spacing project including a penny movement test, a pendulum, and a bouncing "ball".
Timing and spacing are both essential in making realistic animations. The penny model exemplifies the importance of these two aspects. The timing in the penny model ensures that the pennies hit the start, end, and middle of their paths at the same time. The spacing, on the other hand, differs with both pennies. The top penny has even spacing which makes it seem like a Roomba gliding on the floor. The bottom penny eases in and eases out, making it seem slower at the beginning and at the end of its journey. Instead of resembling a Roomba, this penny moves in a more realistic path that accelerates and decelerates as it would in the real world.
In the example of the bouncing ball, the timing defines when the ball hits its maximum and minimum heights during each iteration. The spacing allows it to slow down as it reaches the top and accelerate as it falls down.
Moreover, the example of the pendulum includes even timing for each iteration or swing, but the spacing which gets smaller after each full swing gives it the impression that it is slowing down to a stop.
Overall, timing and spacing make objects move in a realistic manner.
Timing and spacing are both essential in making realistic animations. The penny model exemplifies the importance of these two aspects. The timing in the penny model ensures that the pennies hit the start, end, and middle of their paths at the same time. The spacing, on the other hand, differs with both pennies. The top penny has even spacing which makes it seem like a Roomba gliding on the floor. The bottom penny eases in and eases out, making it seem slower at the beginning and at the end of its journey. Instead of resembling a Roomba, this penny moves in a more realistic path that accelerates and decelerates as it would in the real world.
In the example of the bouncing ball, the timing defines when the ball hits its maximum and minimum heights during each iteration. The spacing allows it to slow down as it reaches the top and accelerate as it falls down.
Moreover, the example of the pendulum includes even timing for each iteration or swing, but the spacing which gets smaller after each full swing gives it the impression that it is slowing down to a stop.
Overall, timing and spacing make objects move in a realistic manner.
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