My biggest challenge when creating this airplane was the amount of vertices I ended up with at the end. These vertices were not only difficult to revise at the end, but so were they challenging for the computer to handle. I overcame this by applying the subdivision surface after I was pleased with most details.
Sculpting an ear in Blender easily gives the sculptor the opportunity to use a great variety of brushes while making something small, simple, and creative. As a result, I gave it a shot: