Sculpting an ear in Blender easily gives the sculptor the opportunity to use a great variety of brushes while making something small, simple, and creative. As a result, I gave it a shot:
Hard Surface Modeling Hard surface modeling typically showcase hard edges and sharp angles. It is the opposite of organic modeling which tend to flow and showcase softer and more natural edges and angles. https://s3.amazonaws.com/gumroad/files/3957468700968/32e9ea9f20f14a08be3e5a481f7d64f6/original/MM44_MASTER.jpg https://evermotion.org/files/publications_images/asdasz_2.jpg https://cdn.lynda.com/course/479385/479385-636191214231647534-16x9.jpg http://pixologic.com/blog/wp-content/uploads/2015/06/Cars-Lead-In1-1200x500.jpg https://www.3dartistonline.com/news/wp-content/uploads/2017/05/SS_EdgePanels.png http://lesterbanks.com/lxb_metal/wp-content/uploads/2017/04/Hard-Surface-Modeling-Blast-Doors-in-Cinema-4D.jpg https://cdna.artstation.com/p/assets/covers/images/007/261/694/large/joel-cuellar-backhoe-bulldozer-joel-cuellar-3d-environment-artist-hard-surface-modeling.jpg?1504854705 https://blenderartists.org/forum/attachment.php?attachmentid=227513
While considering both my perspective and the comments I received from other students, I think that my cycle animations and my choice of colors are the strongest aspects of my animation this far. To begin, the quality of my walk and jump cycles is strong. My animations are smooth and realistic, and they portray the confidence Link is supposed to portray at the beginning of the animation. In addition, my color choice was also a strong aspect which helped develop my setting and plot. Starting off with ink's bright, saturated yellows and greens, my scene emitted a lighthearted video game feel. Then, the change in lighting from bright to dark and somber evolved the meaning of the scene and created tension and a switch in mood. These elements play an essential role in making my animation pleasing and conveying the ideas and themes I intended to convey. On the other hand, I feel that both my perspective and the comments I received emphasize how I can make the plot and my intention clear
This animation was simple yet challenging at times: although the modeling was simple, animating the robot and coordinating fluid physics with the animation both presented some difficulties. My modeling was successful. The robot design was sleek and precise just as I intended for it to be. I chose nice textures for the table and the wall that I believe developed an environment as intended. Animating the robot presented specific challenges. To begin, the inorganic design of my robot made it difficult to control the bones. At some locations, the bones would bend and distort the mesh. I had to adjust my bones and mesh to solve this. Moreover, including the fluid animation was complicated at first. My initial plan was to have the glass fall on the table with rigid body physics then spill the liquid at specific frames. This was a daunting task for me to complete within the time I was given, so I compromised and decided to animate the glass falling by hand while still including fluid
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