Sculpting an ear in Blender easily gives the sculptor the opportunity to use a great variety of brushes while making something small, simple, and creative. As a result, I gave it a shot:
Hard Surface Modeling Hard surface modeling typically showcase hard edges and sharp angles. It is the opposite of organic modeling which tend to flow and showcase softer and more natural edges and angles. https://s3.amazonaws.com/gumroad/files/3957468700968/32e9ea9f20f14a08be3e5a481f7d64f6/original/MM44_MASTER.jpg https://evermotion.org/files/publications_images/asdasz_2.jpg https://cdn.lynda.com/course/479385/479385-636191214231647534-16x9.jpg http://pixologic.com/blog/wp-content/uploads/2015/06/Cars-Lead-In1-1200x500.jpg https://www.3dartistonline.com/news/wp-content/uploads/2017/05/SS_EdgePanels.png http://lesterbanks.com/lxb_metal/wp-content/uploads/2017/04/Hard-Surface-Modeling-Blast-Doors-in-Cinema-4D.jpg https://cdna.artstation.com/p/assets/covers/images/007/261/694/large/joel-cuellar-backhoe-bulldozer-joel-cuellar-3d-environment-artist-hard-surface-modeling.jpg?1504854705 https://blenderartists.org/forum/attachment.php?attachmentid=227513
While considering both my perspective and the comments I received from other students, I think that my cycle animations and my choice of colors are the strongest aspects of my animation this far. To begin, the quality of my walk and jump cycles is strong. My animations are smooth and realistic, and they portray the confidence Link is supposed to portray at the beginning of the animation. In addition, my color choice was also a strong aspect which helped develop my setting and plot. Starting off with ink's bright, saturated yellows and greens, my scene emitted a lighthearted video game feel. Then, the change in lighting from bright to dark and somber evolved the meaning of the scene and created tension and a switch in mood. These elements play an essential role in making my animation pleasing and conveying the ideas and themes I intended to convey. On the other hand, I feel that both my perspective and the comments I received emphasize how I can make the plot and my intention clear
I want to portray my character, Link, as a lively, innocent boy who is roaming the playful setting of Skyloft. As he is roaming around, he is alerted by a sound , and this causes him to feel confused. Then, Link senses the possible urgency of the matter and calls his Loftwing - his majestic bird - and prepares to fly off the island. Through this story, I want the audience to feel what Link feels. At the beginning, the audience should feel at ease and even happy. Then, as Link becomes alert, the audience likewise feels confused. The audience should then feel suspense as they assume that something concerning might have occurred. Through this story, I want to first introduce Link's character. Link is to an extent innocent, yet I want to reinforce his strength and reliability. He is the one Skyloft is increasingly relying on for their safety, so I want to not only portray his immaturity but also his importance and his authority. As a result, I will implement bright colors into his a
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