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Showing posts from November, 2018

Penduum Revised

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The use of design principles helped create a story and mood for my animation. Pocket watches can have many emotions and events associated with them, and my use of design principles helped convey a more hypnotic use and a more creepy mood. Moreover, the use of camera movements helped keep the scene more interesting, attracting attention and creating peace as needed. The use of these two strategies together aided in a more dynamic, meaningful animation.

Pendulum Storyboard

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This is my storyboard for my revised pendulum model.

Thumbnail Sketches: Pendulum

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I made 4 thumbnail sketches entalining possible settings for my pendulum pocketwatch animation. I will proceed with the bottom right setting because of the themes it conveys. It’s dark, morbid, and slightly medical in nature, and I feel this mood corelates with the Halloween season that just concluded. The dim green lighting and cracked wood will emphasize how run down the setting is, and it will define the pocketwatch as a hypnosis watch instead. This creates mystery in the context of the animation that I want to include. I will incorporate this setting through several means ranging through modeling, texturing, lighting, and camera and frame work. To begin, I will model the bed in the background as well as the appendage which carries the stopwatch. Next, I will use and bump map erie, realistic, and detailed  textures for the bed, wall, and floor. I will contrast this with the shiny, clean metal on the appendage and the stopwatch itself. Moreover, I will use a combination of dim gre

Uses of Camera Movements

Camera angles and movements portray a variety of different emotions and ideas that can help in developing the significance and meaning of scenes in a movie. Here are some movements and their uses: Crane shot moving down- this moves viewers into the story or the scene, almost as if dropping the viewer into the scene Crane shot moving up- this shows how small the main object or character can be or how large an obstacle in the scene is Crane high to low- this creates a lot of fear in the viewer and shows authority in the main object of the scene Handheld camera movement- (often a ragged or shaky movement) it makes the viewer feel strange and sense danger Quick pan- this can change the emotional direction of a scene by perhaps revealing something dangerous that a character has to overcome Quick push in with the camera- this can create surprise or shock Slow dolly in- this can create tension and make the viewers grow more intimate with the character Slow dolly out- this can develo