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Showing posts from March, 2018

Human Head Sculpture

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Now that I know how to sculpt an ear, why not jump ahead to a human head?

Human Ear Sculpture

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Sculpting an ear in Blender easily gives the sculptor the opportunity to use a great variety of brushes while making something small, simple, and creative. As a result, I gave it a shot:

Hard Surface Modeling

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Hard Surface Modeling   Hard surface modeling typically showcase hard edges and sharp angles. It is the opposite of organic modeling which tend to flow and showcase softer and more natural edges and angles. https://s3.amazonaws.com/gumroad/files/3957468700968/32e9ea9f20f14a08be3e5a481f7d64f6/original/MM44_MASTER.jpg https://evermotion.org/files/publications_images/asdasz_2.jpg https://cdn.lynda.com/course/479385/479385-636191214231647534-16x9.jpg http://pixologic.com/blog/wp-content/uploads/2015/06/Cars-Lead-In1-1200x500.jpg https://www.3dartistonline.com/news/wp-content/uploads/2017/05/SS_EdgePanels.png http://lesterbanks.com/lxb_metal/wp-content/uploads/2017/04/Hard-Surface-Modeling-Blast-Doors-in-Cinema-4D.jpg https://cdna.artstation.com/p/assets/covers/images/007/261/694/large/joel-cuellar-backhoe-bulldozer-joel-cuellar-3d-environment-artist-hard-surface-modeling.jpg?1504854705 https://blenderartists.org/forum/attachment.php?attachmentid=227513

Character Modeling Project

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Ever since I heard of digital modeling, I always thought of modeling characters and other aspects of video games. Luckily, I had the chance to do that during this unit. I chose to model Liara from Mass Effect 3 a few months ago, and I continued to add textures and develop the scenery up until now. By using the mirror modifier, UV textures, and other artistic elements, I created this model.